Evoltion and Innovation Of Music in Video Games

Contemporary computer gaming is the perfect combination of every are from the human races ever created 2D art and text ring 3D modeling music sound effects science and maps too. If you want to call those are not only is a combination of these arts but it’s also an art to experience the amount you enjoy is largely down to how much control you have over.

And today I want to give you a brief history of how audio and sound has evolved in computer gaming I know some of you are going to get all hot under the color for me mentioning certain games. And apparently ignoring others so any games that are chosen as examples for a particular console or era are completely arbitrary some games are chosen because they have a particular note where the audio or noteworthy soundtrack otherwise no favoritism so just deal with it so the earliest video games from around the late fifties were completely silent.

The first game in which audio was included was Palm released in 1972 gunfight released three years later included a handful of cells including a mano gunshot the Atari 2600 was released in 1977. And the nine game cartridges featured primitive audio rumbling tanks and combat and the rhythmic bleep bloop of breakout being two examples space invaders from 1978 include the first audio you could arguably refer to as music it was a repetitive thought of the increase in tempo. As you progress through the game in the early eighties one of the best ways to enjoy video gaming was in the arcade where you play a single game on a dedicated machine 1983’s. Dragon lair was the first game to include stereo sounds and real voice acting unfortunately the homeless version of this game couldn’t quite match the quality of the arcade version in 1985 the same year in which we become subject to Tetris and Alex Paget knobs hypnotic score the world was introduced to Koji Kondo score for super mario bros.

On the NES the music shifts with the on-screen action quickly becoming integral to the gameplay seriously try playing this game without the audio is not easy nothing happened in 1987. Maybe something about a final fantasy and the legend of solder something about setting the bar for video game soundtracks. I don’t think anyone really cares about either anyway Sega launched a huge campaign in 1989 to promote his new genesis system featuring heavily and separations was Michael Jackson’s Moonwalker part video game music video.

In this game you play as MJ prancing around his own hits looking for children to say god covered up quickly in 1993 Nintendo released the 16-bit snares the system uses a dedicated 8-bit Sony SPC 700 sound chip. With eight separate sound channels here you can see Super Mario world which is a great example of this system in action around this time Panasonic and Sony made strides toward making see the standard for home gaming consoles you can basically fit more on a CD that’s all you need to know in 1993 Atari built. Upon this with its jewel 32-bit Jaguar able to produce CD quality sound with full stereo effects and here our example game is Raymond ok fine 1994 Final Fantasy 6 the music was well good Sega released its 32-bit Saturn in 1995 the system employs to sound processors made by Motorola.

The same year Sony released the PlayStation complete with a 24 channel sound chip to provide CD quality stereo sound and support for digital effects here you can see wipeout XL which allow players to choose what track to listen to during gameplay including contributions from the chemical brothers and the prodigy  nintendo 64 launched in 1996. The 64-bit cartridge system relied on a particularly powerful CPU to handle the music and sound effects and he can see scenes from The Legend of Zelda Ocarina of was named and this is one of the first games to include music-making as part of the gameplay fracture skate and destroy was released on PlayStation which up the ante for licensed music in games included our public enemy run-dmc Grandmaster Flash to name just a handful Tony Hawk’s Pro Skater was released shortly.

After as the punkin ganger that’s punk and doppelganger which featured music from dead kennedys and Primus playstation2 was launched,  the hundred and twenty eight bits emotion engine CBU the system boasted 48 channels of sound plus 2 megabytes of dedicated audio memory meaning it could play more sounds at the same time and that’s a higher-quality. There was also some kind of Xbox around here somewhere I’ve actually never heard of it so I assume no one cares anyway now we’re an interesting point where the quality of and immersion provided by video games is only limited by a player’s hardware for instance most games are now released with surround sound audio capabilities.

But you already get that if you have a surround sound system we’ve got such advanced tools for creating and playing games the fact that it’s only taken us 40 years to get. We can pretty much have any quality of music we desire which has led to many major titles employing hollywood film composers to score their work, we also now have third-party applications for integrating audio music into games like f modern wise these dedicated programs are only limited by sound designers imagination or by what they think a game. That can handle games like guitar hero and dance revolution brought music to the core of gameplay regardless of our opinions as game as a musician’s they did some of them even gave us crappy plastic instruments to use controllers.

What’s interesting is that the success of the soundtrack in the game is a direct result of whether or not you’re any good at playing it so before we leave these are our modern soundtrack or audio pics first off portal Kelly Bailey soundtrack bought the sterile scientific environment to life.

Try the new evolution of mobile entertainment using your iphone you may as well check out the best of your favorite racing game.

Read More

What You Should Know About No Man’s Sky


video games

It’s not like they’re the same entity making the same promises more than once. Hello games isn’t really a company a lot of people are familiar with that made a couple of games before but none of them really notable and all of the sudden they were put into the public sphere as the saviors to gaming the people who created the thing that everyone is going to want to play Hello games was heralded as the ushers of a new age of convergence and they’re a 15-person indie team that’s not to say the indie games are bad because they aren’t frankly some of my favorite games are indie games but it’s just not possible for them to do the same thing with a triple A company does.


video games

I want to stress that I don’t think it’s our fault i don’t think we put our expectations too high because they did say that this stuff was going to happen but we kinda maybe should’ve known better. We don’t deserve any of the blame we shouldn’t take any of the responsibility because frankly companies have pretty much lied to us. Our entire life about everything that’s not our fault that’s the environment we live in and yes there are a lot of people who created their own expectations for the game extrapolating features that were frankly never even promised from tiny little things that were offhand that Sean Murray said at some point. I’m not saying those people don’t exist oh they exist and a lot of people who say things both positive and negative about No Man’s Sky have been attacked by those people which is weird but just because there are people that are irrationally angry about the game doesn’t mean that there aren’t a lot more people who have rational problems with it. This game is a procedurally generated indie game not a polished $60 triple A title but they tried to make it seem like it was and they charged every one sixty dollars for it and no i’m not gonna call No Man’s Sky a big fraud or anything like that because I don’t believe it’s fraud I’ve seen this happen more than a few times albeit not on this scale where the developers promise something and then don’t deliver.



Read More

Reason Game Developers Sign Exclusivity Deals

If you play games on consoles you know what it’s like to see a game you want on the other console but what exactly inspires developers to make a game for only one console wouldn’t kind of be limiting for them in a world where one console is often doing better than the other console isn’t it kind of giving up a lot of business. How much with the hardware companies have to pay to maintain exclusivity and does that even make sense.
Today we learn why do game developers sign exclusivity deals? So short answer developers take a large payday for putting their third party title exclusively on a specific console but the short answer doesn’t really cover it. There’s a lot of factors at play when a company decides to give up a large portion of the business because not everybody buys both consoles not everybody can I’m not a big fan of brand exclusivity but it’s not like I’ve always had the money to have every single console.


Now obviously first party games are exclusive for a very specific reason when a game is developed by an in-house developer well there’s not really that much incentive to put it on the competition’s console that game is a reason to own your console. In halo was quite the boon for Microsoft, it’s sold the original Xbox and Bungee basically had to develop the game exclusively for them because Bungee was a wholly owned subsidiary of Microsoft. They were first party developer just like Naughty Dog is to Sony and we all know the Uncharted series has been as big a deal for Sony and why Microsoft really wanted Rise of the Tomb Raider as an exclusive on the Xbox one.


No Rise of the Tomb Raider is not a first-party title. Rise of the Tomb Raider was developed by Crystal Dynamics and published by Square Enix and is the sequel to the widely celebrated Tomb Raider reboot which by the way is a phenomenal game. So it makes perfect sense that Microsoft really wanted to have something that would act as a counterweight for Uncharted 4. Rise of The Tomb Raider is also a great game I don’t know if you’ve played that but frankly it builds on exactly what it should build on but a lot of people missed out on it.
A lot of PlayStation people were very angry that’s where Square Enix would put something that essentially started on the Playstation and remained Playstation franchise for a very long time on a competing console but rise of the Tomb Raider isn’t the only exclusive that Microsoft has secured. A much smaller scale game by the name of cup head is an xbox one exclusive as far as consoles are concerned frankly Cuphead is one of the coolest looking games I’ve seen and I can’t wait to play it.


We are very thankful for these Developer who have made these video games very appealing to us. Although there is no perfect video games you can still write these Developers in their forum site in order for them to upgrade their video games.


Read More